The short version
- Ragnarok: The New World is live on Steam now, released July 26, 2026 — the Steam build arrived 10 days after the game’s July 16 launch elsewhere
- Free-to-play, developed and published by Gravity Game Vision Limited (the Hong Kong subsidiary of Gravity Co., Ltd.) on the official Ragnarok licence
- 8 classes at launch, including the first Druid in a Ragnarok mobile game — one class with three switchable forms: Werewolf, Wereraptor, and Human Arcanist
- Cross-platform and cross-progression across PC, tablet, and phone — same character, same account, whichever device you pick up
- Features an offline auto-hunting system, street-merchant trading, party play, a marriage system, and deep costume customization
- Steam’s store page carries content warnings for in-game purchases and chance-based in-game purchases (gacha)
- Steam user reviews are currently Mostly Negative — around 20% positive from roughly 96 reviews at the time of writing
Ragnarok: The New World is finally on Steam. Gravity’s first open-world take on the Ragnarok IP went live on the store on July 26, 2026 — free-to-play, eight classes deep, and playable on the same account from a PC or a phone. The launch itself is the good news. The Steam review score is the other half of the story.
What it actually is
This isn’t a remaster of Ragnarok Online. It’s a new open-world MMORPG built on the licence, and it’s aiming squarely at the nostalgia — Prontera is still Prontera, the sprite-era cuteness has been rebuilt in 3D, and the social systems that made the original stick around are all here: party play, a marriage system, and the street-merchant economy where players park a shop in town and let it run.

The genuinely new piece is the Druid, which Gravity is billing as the first appearance of the class in a Ragnarok mobile title. It’s built as one class with three playstyles you can swap between at will — Werewolf, Wereraptor, and Human Arcanist — rather than a single locked kit.
The other headline feature is cross-progression. PC, tablet, and phone all share one character, which is the whole design premise: the offline auto-hunting system means the game keeps accumulating resources while you’re logged out, and the Steam client is just another way into the same account.
Why the Steam release came late
The game’s open beta went live on July 16, 2026 across mobile and a PC client downloaded from the official site, launching first in Southeast Asia. Steam was supposed to be part of that day-one wave and wasn’t.
Gravity posted a notice on the game’s Steam discussion board on the 16th explaining why: “As the Steam review process is still underway, the official release of the Steam version will be slightly delayed to ensure the best possible gaming experience.” Players were pointed at the official PC client in the meantime, with assurances that account data would carry over once the Steam build went live. Ten days later, it has.
The reception problem
Here’s the part worth knowing before you install it: Steam reviews are Mostly Negative, sitting near 20% positive across roughly 96 reviews at the time of writing. That’s a small sample on a days-old store listing and it will move, but the complaints are consistent enough to be worth reading rather than dismissing.
The recurring themes in the negative reviews and discussion threads are monetization and pacing. Players point to cosmetics that carry stats — which turns the costume shop into a power ladder rather than a fashion one — on top of the chance-based purchases Steam’s own content warnings flag. Others single out dungeons that are time-gated to two runs a day, farming that goes flat quickly, an auto-battle system that quietly removes the reason to play with other people, and bots showing up in the open world already.

None of that is unusual for a free-to-play MMO built mobile-first. It is, though, exactly the friction that tends to decide whether a PC crowd sticks around past week two.
Why it matters
Ragnarok Online is one of the load-bearing MMOs for a lot of people who got online in the 2000s, and “the official open-world one, on Steam, free” is a pitch that pulls those people back in whether or not they were looking. The free entry price means the only real cost of finding out is an evening.
Just go in knowing what the current reviews are actually complaining about. The nostalgia is real and the world looks the part — but the systems around it are built for a mobile economy, and that’s the thing most likely to decide whether your group is still logging in a month from now.
Sources: Ragnarok: The New World on Steam, Official Notice Regarding the Delayed Steam Release — Steam discussions, Gravity press release — Ragnarok: The New World officially launched in Southeast Asia


